Visar inlägg med etikett Design. Visa alla inlägg
Visar inlägg med etikett Design. Visa alla inlägg

torsdag 9 oktober 2014

Quick design sketches

Today we sat down and created a quick (and dirty) design for our touch screens. The interaction of this one is very close to our (probable) final design. The coloring, images and minor details may be changed in future. 

This is a diagram how the menus are linked.






Will be an animation

Will be an animation


tisdag 7 oktober 2014

Design: The convenient one

Lisa, Isabella and Sebastian developed a convenient design idea. We chose one idea from brainstorming step one and develop it. From our field studies a problem for some visitors was not having access to a smartphone or having mobile internet. Therefor we used touch screens that would be available at the museum as devices for the design, so every visitor can have the same experience.


Main ideas:

  • Touch screens are offered at least at each floor
  • At the entrance Blip is handed so users can be recognized at each touchscreen
    • Blip is an object with a chip that is individual for each user. By connecting Blip to the touch screen you activate your own profile.
      • The profile shows number of stars you have collected and which experiments you have done.
  • On standby all experiments close to are shown
  • Selecting one leads to an description how to use this experiment
  • Furthermore a challenge is offered in which users can win a star after solving a riddle, question or something similar
  • Different highscores are shown, so children are motivated to conduct experiments correctly and try to do all.





Design: A third one

We sat in the group and thought about different designs that would not be like any of the already existing ideas of the group. We started thinking about the app the museum is offering and the troubles users could experience using it. Only one of all the people we interviewed has used the app and he gave up on it since it worked poorly. Therefore we came up with these improvements:


Main ideas:

  • Set up free WiFi, so app be downloaded even without mobile internet
  • Increasing usage of app by offering one cup of coffee for free (or other similar incitements)
  • All experiments exists in the app, today many are missing.
  • Add QR-Codes by all the experiments to simplify experiment search and have a QR-reader in the app.
  • Shake the phone to get to the QR-reader
  • Add menu point “Settings” to personalize experience depending on knowledge level and language
  • Show up location on the map (possible to determine floor by closest WiFi-routers) and GPS for the outdoor park.

IMG_3745.JPG

Design: Wild and Crazy

We (Calle, Matilda and Rebecka) discussed a wild design idea and came up to an idea about using holograms to project a character that explains experiments and tells the user about the museum. We thought about holograms because it offers a more interactive way to get the information than for example a text. Our idea is that children will be more encouraged to learn when teached by some cartoon or character that they associate with fun. Below we have the main points of our idea listed.


Main points:

  • Holograms of customized character depending on knowledge level and age
    • For example, a five year old gets to talk to a cartoon character and a very interested parent get to talk to Albert Einstein
  • Stationed by the wall at a few places in every room, not by the experiments.
  • Able to answer questions that you ask them (speak)
  • You wear an “id” of some kind so the hologram device will recognize you and adapt to your own customization. Handed out in the entrance where you choose your “customizations” such as knowledge level and character/s to interact with during your visit.
  • Do not require any device of the user.