Chapter 6
This
chapter is about brainstorming and different techniques that are helpful during
the process. While brainstorming you need to keep in mind that quantity is more
valued then quality, therefor concentration and an open mind towards all ideas
are two key words. The book later on points out structuring up the ideas with
follow up exercises such as e.g. pain points or personas. This is the hardest
step and I agree when thinking back on our brainstorming process. Although the
personas, pain points and scenarios we made gave a push into the right
direction making the exercise brainwriting successful for our group. I feel
this is when we really started producing ideas and developing them further by
choosing which one was worth pursuing. Many things mentioned could have been of
an advantage for us to know about before doing the brainstorming session.
Chapter 7
This
chapter was very interesting to read about, lots of things mentioned were new
and explained easily. Different constraints to help define a product are
mentioned, which I found fun to read about since we have touched this point a
bit during our brainstorming. For example the technology and context point
which affected our designing process. Also laws and principles of interaction
design are mentioned, which contains lots of information, some of it irrelevant
for our project and some more interesting. The part about Affordance and
Feedback was something I thought could be very interesting for us. Affordance
is important since we are developing for users that could be older and doesn’t
want to learn new things meanwhile feedback would be important since it is a
new device and by having good feedback we keep the users trust and patience for
it. Another part I found was meaningful was task flows and use cases, I think
using them would help further develop and understand our design.
Chapter
8
We
are now at this stage of building a prototype so this chapter was good to read
through. We have started out by doing a paper prototype and I agree with what
is said of it being the easiest way to quickly sketches up different steps of
the device. I’m looking forward to go deeper into high-fidelity prototypes.
Therefor I would like to discuss what type of high-fidelity prototype is the
best for our design and when would be a good time to test it?
Inga kommentarer:
Skicka en kommentar